Animation Clips are one of the core elements of Unity’s animation system. Gameobjects in Unity can be animated using animation Clip. Using Animation Clips, we can change position, rotation and scale of a gameobject as well as other properties like float or integer value of material from the script.
A slingshot is normally a small hand-powered projectile weapon. The classic form consists of a Y-shaped frame held in the off hand, with two natural-rubber strips attached to the uprights. In this tutorial, we will see how to make a slingshot in Unity.
A Particle system is a component of Unity which is used to add some extra effects in your game like fire, flowing water, smoke etc. which is not possible through the normal game object having meshes and textures. A particle system generally emits particles in random positions within a predefined space.
Photon is a real-time multiplayer game development framework which has server and cloud services. Games are hosted in globally distributed Photon Cloud so we do not need to worry about hosting. All the operations related to multiplayer functionality are handled by Photon. Continue reading →